onsdag den 28. oktober 2009

Restriction mania -rules only stops the fun

Blizz has started to introduce a lot of rules to the game

-the new loot rules (Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item)
et al.

The common denominator between theese rules are, that they are patch solutions to small problems, they discover. They are creating a rule-manic game, where they are trying to legistrate their way out of every single little issue they are experiencing in game.
Stuck in raid (design problem)
Ninjain (social problem) ect ect ect.

Theese rules have a lot of backlash problems that aren't taken into account.
For example paladins cannot need on mail items, even if noone else wants em, or even if they are a huge upgrade for them.
And the -honestly- epic level 1 raids are now dead.

Reminds me of airports. Im the kind of person who thinks that, when you have to take your shoes off and put them on a seperate x-ray machine, and you aren't allowed to carry more than TWO lighters and no liquids with you aboard an airplane.. then the terrorrists have allready won.
Same thing here. The ability to play and have an easy fun time, is getting ruined by rules and unneccecery laws - just like we willingly destroy our own freedom and democracy in order to protect it (whoa did I just get all serious and real life political in my blog.. dammit!!).

Also, I like this little comic - is that besides the point? I think not.

tirsdag den 27. oktober 2009

Wrath: year one

So Google.

Its great. You type in a word or even a whole phrase, and you stumble over weird things. For example my g-analytics tells me that "Funny dwarf paladin names" should tell you to go visit my blog, and someone did. (and someone googled "warcraft dwarf breasts" and ended up on my blog... Calli, you need help!!!)
Anyways. Someone searched google for something, and ended up on one of my very first blog posts and while I like people who agrees with me. The whole "I see you have a problem, where is what you should do" solution to an 10 month old problem in WoW, is sort of.. well. Not really needed.
[im sure there is some sort of blog guide somewhere that tells me, that it's not nice to poke fun at your readers, since they won't comment... so maybe I shouldn't... well ehh, look at it this way: I love my commenters so MUCH i make a whole post in their honor!! Comment more!!]

Where was I? Oh yea, so reading my old posts back, brought back the nostalgic in me. And playing the "completly overpowered lovechild of blizz" that is the Death knight. (seriously how hard is it to understand "hero class" means we start at level 55, because we have played the first levels allready, and we have an epic storyline, it does *not* mean we are overpowered, and if you are beeing out-dps'ed by one, it just means YOU FRIKKING SUCK... ahhhh, that felt good.)
So I thought id be a little ahead of all the other bloggers (heads up guys, wrath was launched nov 13th so start em "one year of wrath posts" already) and look back at how the first year had been for Death Knights in generel and me in particular.

Launch: Beeing overpowered and in outland.
Having played a couple of hours in the beta, I enjoyed how well-polished the starting zone for the Death Knights had become. I was amazing. It had changed a lot of times, during beta, but the end result was amazing. It was still a gripping story, and northrend seemed like the best zone that blizz had yet to develop. Then level 58 came, and so did outland. Well no, not really. Before I even set foot in outland, i spend an entire weekend leveling blacksmithing and mining in the old world.
All the glory and the excitement of the starting area quickly became a stagnant and boring grind for blacksmithing items and ores. Luckily I had preparred a bit, and had gotten myself most of the materials needed, but it still took forever. And after that... outland.
All alone, while all my guildies where busy killing turkeys and getting chummy with Arthas, I was all alone in outland. Well, not completely alone ofc, there was all the deathtards aswell. Spamming their macroes filling chat with their stupidity. Theese where people who seemed to think that playing as a hunter was too difficult.
I remember a guy who had is deathgrib set to a /y macro "COME OVER HERE" and he spammed that deathgrib a lot. after playing in 10 minutes of the same grindspot as him (and having him pull that thing out at every cooldown, stealing my mobs away 5 times), I politly whispered him, to please please do something about that macro. "what about it?" he replied, "it's funny". No, it was not, not the 50th time in ten minutes its not. But I guess that when you finally has figured out how to copy/paste a macro from the internet to your computer game, it IS an occasion to celebrate, and after all, if *you* think something is funny enough to spam it, then everyone else forcefed with your humor will find it hilarious aswell.
As the French say: Le sigh

But hey, the starter zone gear made the horrible horrible grind that was outland bearable. And you could 4 man blood furnace as 4x blood DKs back then! (not that I ever did, with those morons playing there - a lot of good players did like me and rerolled, unfortunalty they had the sense to shut up and just last it through outland) So once that horribly boring grind that was outland was finally over with (why not make us level 65 so we could skip the 10 levels of horrible grinds??) outland awaited. And the bumrush was over. The two starting areas where pretty much vacant once I got to them, so I could enjoy the quests and the lore and the landscape. And so my lonely leveling grind could continue (at least this time, the slower people leveling could join me for a couple instances.

Eventually I got to 80 and started raiding. And you know what? DKs where vastly overpowered. Both in dps potential and tanking abilities. We had to!
because, depending on your leveling speed, the rest of your guild where way ahead of you gearwise and the groups had allready been set. You just didnt hear a guild saying "listen guys, our MT is still level 72, so we are just gonna sit back for a couple of weeks and wait for him to ding 80 and gear a little up before we start raiding". So when I was 80 in greens and the ocasional blue item, I was playing with a group of people in full naxx 10/25 gear who had cleared the 10 manned 3 times, and the 25 once or twice.
So we where overpowered, to begin with, it was the only way you could get a raidslot. Unholy aura made the whole raid move 15% faster if you where UH specced. That was a huge buff for learning to dance (hello Tam, sorry you missed those speed up dancing lessons), and surviving overall.

6 months in: Where did all the stuff go?
So through sheer overpoweredness we got ourselves a raidspot. And eventually geared up enough to be deemed the only tanks for two fights in the game (sarth 3d and later General Vesax). Obviously having the new kid on the bloxx beeing the prefferred tank for two fights!!! was just horrible for thewarrior tanks on the forums (allright, so we where just as good as the others on everything else, and those two fights where the toughest in the game at their respective time and we where overdue for a nerf) who had been alone in the sun for 4 years, so they whined up a storm and we got nerfed to the ground (baby).
And all of a sudden, DKs went from being the strongest tanks on some points to being the weakest on all points. Our threat, that had never been good, got nerfed asweel - something i've yet to see any kind of need nor explanation for.
So about the same time as everyone ran out of stuff to do, DKs became useless. -And before people start raising their "but i've got this link where DK dps is insane" shut up. DKs are not overpowered pewpew machines. They can be, if you built everything up around buffing them, and have amazing players, otherwise... Not so much. We aren't the weakest DPS class either, thats not what im saying, im just saying that we aren't even in the top 3 of the hybrid dps.

Overall the game turned out to be a bit of a dud at this point. Sure there was a ton of instances. really really a lot of different instances. Just a shame they where all so useless. Who opts for going into instances like you did in vanilla or tbc, when you can pug-raid Naxx for better bosses and better items? And who wants to go there when you can clear naxx 25 with most of your raid beeing level 78 ? So that leaves the raids. And they where over in 3 days after release (see previous link), and the following didn't last a whole lot longer.. But they *did* take a whole lot longer to be released. And ONLY after they had been tested to bits in test-realms first.
So, if you where on a testrealm with your guild you got to experience new and exciting (bugged) bosses, if not, you got to experience easy bosses a bazillion times and them try and beat em while blindfolded for the bazillionth and one try.

12 months in: Last instance and next release
So now the horrorshow known as the coliseum is almost over and done with. And im starting to look forward to the last raid-instance of wrath. The pretty one, the story-filled one. The big one.
The one that will make or break WoW. Honestly it is.
If this instance starts with one zone opened on easy mode only and you have to wait x amount of time for the next little bit, WoW is dead.
There I said it.
If Blizz cannot be bothered to pend manpower on making a full instance ready for us (again) im out. If they once again prove that instances are nothing but a tease to hold us at bay untill the next expansion, I simply cannot be bothered.
Id rather spend my time and my money on something that at least *tries* to pretend that im nothing but a cashcow to them.

(weird, when I started writing this, I planned on it ending on a happy note- Turns out, im incapable of writing happy things).

In the end
Guess what I'm saying is, that as WoW has progressed, the game has lost the wonder and excitement and turned very much into an obvious game whos main priority is answering the question "How do we keep consumers paying the monthly feed, while using as little manpower as possible on it?"
Granted, most companies in the world thinks along theese lines, but none of the other companies in the world have these core values listed:

Noone else is like Blizzard. At least not the Blizzard I grew up loving.

Back when I started playing, game companies where like Football teams, you had your favorite, and you bought every title they produced. My Friends where Bullfrog people. I was not.
I was Blizzard North.
And I remember when my team won the world cup of gaming: Diablo. (has it been 12 years allready??) I loved everything that was Blizzard. And Once I went to take my Bachelor degree, they won me back with a game simply known as WoW.
I had stopped gaming for a period of almost 4 years before that, with the only exception beeing grim fandango.
But WoW got me back into gaming, in a big way. And so many years later, I'm still here playing the game. But all the things that got me into that game, is now gone.
There is no mystery, there is no wonder. There is barely a storyline to the things that is happening. (sure there is an overall story arc, but... coliseum, and the tournament.. need I say more?).

So here I am, 13 years old again, rooting one last time, that the company i love so much, can still pull out something great, and prove to me, that they are not to suffer the same fate, as my friends company, bullfrog, did. The death known only as "merger". (hey, at least it wasn't EA that got my company)

onsdag den 14. oktober 2009

You know you are hooked on a game when...

You swear at God and curse the world when you cannot log into the game.

So yea, I guess WoW has reeled me back in. Not as much as I was in the old days, mind you. Im not Wow'ing it 5-7 raids per week and playing 6 days a week either.
Im happily toying with my hunter and raiding 10 manned with my DK on the weekends.

A big big BIG part of me hates the fact that im no longer on the cutting edge of progression in 25. But I don't miss raiding 25, only the stuff surrounding the big time raids.
I really love that I have days when I can do whatever I please (usually gaming, im still me), so it is a joy when I log on, and not just the "grind/ah for gold so you can raid, and raid" that seemed to be all I did before.

I think most of the reason why I don't miss these things, is that raids just aren't epic anymore. There is no more glorious battles in mount Hyjal, there are no strong heroic feats in Molten Core. There are no more C'thuls in the world (screw you Yogg-Saron you little wannabe). There is still an Epic storyline to follow, but there is no more the feeling that we are in any way participating in it.

Back when I started playing, I used to hate how the mmo games tells us "we are all the chosen hero", because if we are all special, noone is. A smart kid told me that. I used to dream of being the run of he mill soldier, caught in the great conflict doing his little part, and just hoping to make it back home.
Then he started killing Gods. Old Gods, but still Gods.

These days it seems that no matter what you do, it won't make a licking difference. So I've stopped giving a rats arse. Im gonna have fun on the sideline looking at the pretty plot unfold.

And quit after Wrath is over.

So far im having fun looking at the scenary and waiting to follow Mrs Proudmore and Mrs no-legs.. ehh Windrunner around as they kill the bosses for me... *sigh*

On another note. I managed to make a (self)righteous ball feel bad... no wait. Argh sorry, I suck at puns. I love his blog, you should too!! And while I think he was absolutly right in that post of his, it was fun to mess with the little man (yea, you are little Tam. When you are a northender, you sound like a dwarf aka small... no wait DAMMIT dwarfs aren't small, its the rest of you that are so damn tall!!!) Ill stop ranting now, before I get myself into an even thicker mess :D

torsdag den 8. oktober 2009

Allow me to reintroduce myself

Allow me to re-introduce myself, My name is HOV
H to the O-V, I used to move snowflakes by the O.Z.,I guess even back then you can call me,
C.E.O of the R.O.C HOV


Anyways. The
whole point of this post was to re-introduce myself into wow.
As I concluded in my last post, the best class in wow, is the Paladin
(yea sorry Druids, but you clearly need to learn to drink), so with that in mind.

Allow me to re-introduce myself: I am Duffler, mr dwRedux' alt numero uno.

I have been given the dubious task of removing his wow-fatigue and somehow prove that wow is more interesting than anything!! (..yea i'm not totally optimistic either, but as long as you have faith, you are never totally lost!)

So reading some of my favorite blog posters (hello thereTam, pew and *urnak) failpug/failraid posts, I really started missing the raiding scene.
However, I'm a flawed human being. I cannot go back to content i've overdone on a toon. So Redux won't be pugging anything. I've found out i need a strong reason to play if im not there for content: and that is either titles, owing friends a favour or (once in a blue moon) loot.
So Ill be leveling (or im in the middle of) this Paladin to tonk/pew in those pretty places like naxx and instances. And my goal is to semi-pug em all!!
So if anyone has any protadin blogs worth readin, please please link me some :)

Fingers crossed that this will get me excited about wow again.

So this is what worries me. Why am I so desperate to rekindle my love of wow? I've talked earlier about how wow works just like a drug, addicting its players, and how I've tried chasing the dragon elsewhere (i love that sentence "to chase the dragon", its a phrase I learned in my teens listening to Suede, and it just fits so well into the fantasy setting of most mmo's), and now I start to wonder if im addicted to wow and since the game is not fun for me anymore, Im now trying desperatly to find an excuse to play again to feed this unhealthy addiction?

Luckily the answer to that is a clear "No... maybe not"
Because I took a step back and looked at what type of game would be my favorite to play. And, well, wow fits the bill perfectly. It did 4 years ago, and to me, it still does today. That is, if im going to enjoy WoW this time around. If not, then.. well lets burn that bridge when we get to it :)

EDIT: So im off to a rocket start. The first fu***ng thing I do when I log back on my paladin, is to disenchant (he is my enchanter toon) all the greens Redux has been sending me. Well that was the plan.
What I end up doing is DE'ing half my dual-spec tonking gear, including my "twink" shield.
Hello there world, im still an idiot! -But at least im having a bit o fun in game again :D

mandag den 5. oktober 2009

Best multiclass in game

When it comes right down to it, WoW only has two real mulitclasses (thats the ones who can effectively pew, tonk and banda.. ehh heal), those two are called Durids and pink-a-dins.

They are both good classes, played by good people. So lets call em by their serious names:

Paladin (and how to paladin)

Druid (and how to Durid)

And they are seriously cool people. Everyone. Especcially those that heal me!! Hi Ref, Tinu, Smesh and Cloud !!!

So todays topic is: which one is the better class?
There are many aspects to this, such as: Can they be played as a dwarf? Does each multi-purpose-aspect work (the tonking, the pew'ing and the healing)? and how well? How cool are they? How needed? Will they be able to be played by dwarfs in the future? How fun are the different aspects to play? Which one is best suited for YOU?

So lets have a look shall we?

Lore: Both classes are very strong here. Not as horde... obviously. The true champions of the light, the bringers of justice, the dwarven heroes of the alliance! The paladin. Versus The
"Keepers of the world, who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies. " Im calling a draw here!

Paladin: 1
Druids: 1

Tonking: Going into game mechanics a bit here, Druids are easy to tank with. At least the last time I did it (tbc), they are also fun, and very rewarding. Paladins are even easier, and nothing beats throwing your shield at an enemy then burning the ground beneath em, or soling a gazillion mobs as prot. Paladins win!

Paladins: 2
Druid: 1

pew'ing: This is a close one. Kitty is very rewarding when done well, but the mechanics of pulling off decent dps is mind boggling. And retardin is fun and action filled (keep your head up for that trinket popping!!).. However Druids also have the spacechicken power! Which I don't know that much about tbh, but hey, its one more pew specc than paladin, so Druids win!!

Paladin: 2
Druid: 2

Healing: Again, druids have a fairly complex healing 'rotation'/options going on. Plus hots are fun! (when you as Disc priest have your second highest healing output through renew, you have to admit you have a problem, and that you love hots). Paladins are easy and boring. Im sorry, but this time easy/= fun. You have the powers of a disc priest w/o the utility or the shielding fun, and no hots!!

Paladin: 2
Druids: 3

Looks: Bear/kitty/boom/seal/tree in different colours or actually being able to show off your gear? Sorry fluffy, but you lost that one!

Paladin: 3
Druids: 3

Feel: This one is a bit more complicated, Im sure this is where ill be getting my mostests enemies. Which class feels the best to play? The shapeshifting ever usefull druid or the stout n proud paladins? Druids win, because soloing (aswell) is never dull, where paladin soloing sometimes is a bit.

Paladin: 3
Druids: 4

Overall: Which class would I choose as the best multiclass in game? Overall, druids have the complexety of each of its sub-classes, while still beeing able to do a great job at them. There are lots of options and styles within the sub-specc. There are lots of buttons on each specc (its like 3 times as many heal buttons as paladins have), so each sub-specc takes skill and work to master. Paladins... not so much. It seems that to Blizzard the blessing and auras "counts" as spells to be used just like "shred" does. And that ends up giving the paladin way less options and buttons than the druid has.

Paladin won, why?
Firstly, you can't play a dwarf druid... Although im sure a future patch will fix that, I mean, we are decendents of a race of stone people, how much more in touch with nature can you get? But thats besides the main point: When I tanked as a druid in TBC, I sorely regretted it, for the silly silly reason of vanity.
When I won gear leading people through Kara, I wanted to show off (this isn't a huge thing to achieve, especially when I did it, which was around the time of sunwell, which meant that it was easier than naxx 10 is today, but dammit, I was proud of it.) I wanted my toon to look different than the cow who had just turned 40! (tauren, im not calling anyone at lvl 40 cows... apart from Tauren ofc).
And due to lazy design from Blizzards part (sorry to be calling a shovel a shovel, but it is) druids doesn't change at all, with gear.
I'm sure that the unselfish not-vain good-hearted people who play druids, doesn't care about anything as shallow as looks. But I do. And dwarf paladins looks cool, plays pretty forgivingly easy and very very fun aswell.

So im choosing Paladin.

Lemme just add in the end, that this isn't me beeing mean towards paladins, or saying that the are a face-roll-easy class to play. Their challenge in raids lies in timing of use of the limited amount of spells, while druids are more dependent on chosing the right spell at the right time. (any ability is a spell, otherwise it would have been called an "ability book" and not a "spell book" so stop nitpicking!!).
Druids play chess in raids, paladins play Left4dead.
And its the little things, as my vanity that pushed me from chess to fps :)